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Tomorrow's Lines 01

Some Linework/Sketch style concept art experiments, practice/examples

Baroque Arena

Linework concept for a part Unreal/Quake style Arena Shooter part Wipeout/F-Zero style AG racing IP of mine. Inspired by a trip to Europe last year. 

Kept away from guard rails, so you can jump around like an idiot.

Baroque Arena

Linework concept for a part Unreal/Quake style Arena Shooter part Wipeout/F-Zero style AG racing IP of mine. Inspired by a trip to Europe last year.

Kept away from guard rails, so you can jump around like an idiot.

AENiGMA -U of J Cafe

Sketch/lines of a high up university cafe for one of my ips, inspired by Phantasy Star Online and Xenosaga design language.

AENiGMA -U of J Cafe

Sketch/lines of a high up university cafe for one of my ips, inspired by Phantasy Star Online and Xenosaga design language.

AENiGMA -U of J Cafe - Notes

Sketch/lines of a high up university cafe for one of my ips, inspired by Phantasy Star Online and Xenosaga design language.

AENiGMA -U of J Cafe - Notes

Sketch/lines of a high up university cafe for one of my ips, inspired by Phantasy Star Online and Xenosaga design language.

Hard Cosmic - Machine City Concept

Illustrative concept for a part Unreal/Quake style Arena Shooter part Wipeout/F-Zero style AG racing IP of mine.

Hard Cosmic - Machine City Concept

Illustrative concept for a part Unreal/Quake style Arena Shooter part Wipeout/F-Zero style AG racing IP of mine.